At Salusbury Primary School we want pupils to become digitally literate – able to use, express themselves and develop their ideas through computing. This will be at a level suitable for the future workplace and as active, considerate and safe participants in an ever-changing digital world.
At Salusbury computing is taught in accordance with the National Curriculum and is constructed to offer a high-quality teaching and learning experience based on the acquisition of key knowledge and computing skills across the school. Knowledge is progressive and computing skills sequential. Pupils are engaged with purposeful projects which demand a solution-based outcome.
With support from our fantastic Friends of Salusbury School (FoSS) the school is increasingly well-resourced in order to ensure that pupils get the most out of this subject. The school is equipped with iPads, chromebooks, a dedicated computing suite and HD digital video cameras.
In the Early Years children are encouraged to recognise how a range of technology is used safely in places such as homes and schools. They also select and use technology for particular purposes.
As they progress into Key Stage 1 children are taught how to use more advanced technology – programmable toys, coding programs, a range of photo and movie making software and word processing software – safely and respectfully.
In Key Stage 2 children have access to a wider range of technology and software that challenges their computational thinking and stretches their creativity in a safe and respectful environment. Examples include making their own: programs / apps, websites, graphics, stop motions, movies, spreadsheets, presentations and databases.
Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content.
Technology is changing the lives of everyone. Through teaching computing, we equip our children to participate in a rapidly changing world where work and leisure activities are increasingly transformed by technology. It is our intention to enable children to find, explore, analyse, exchange and present information. We also focus on developing the skills necessary for children to be able to use information in an effective way. Computing skills are a major factor in enabling children to be confident, creative and independent learners and it is our intention that children have every opportunity available to allow them to achieve this. The use of programming and computer science teaches pupils skills that enhance their learning. Pupils develop their problem solving skills and adapt their thinking in order to find solutions. They are able to create and build in order to reach their desired outcome when working on a project.
Safe and responsible use of technology is an integral part of the teaching of computing and opportunities to introduce and reinforce cyber-safety practices are paramount throughout the school. Children are increasingly using the Internet at a younger age. Whilst this brings a range of exciting learning opportunities, we, as teachers and parents/carers, need to be proactive and teach them how to use the web sensibly and be safe online. Our Internet provider (Atomwide/LGFL) operates a filtering system that restricts access to inappropriate materials in school. The school supports and embeds the SAFE - Safe Meeting Accepting Reliable Tell rules from ThinkUKnow.co.uk/Childnet. This knowledge and understanding is then applied to all subjects that use online technology throughout the rest of the academic year. We also run parent forum sessions to support parents in helping to protect their children online at home and have a wealth of information on our school website.